![]() ![]() Getting through the pre-long drawn out 30 minutes it takes to properly start Atomic Heart: the robots have killed many innocent people, and the USSR wants it hushed up so they can continue to sell their robots to the world. ![]() However, when the innocent robots designed to perform chores produced by the USSR and sold around the globe go haywire, you're tasked with investigating the incident at Facility 3826. Set in an alternate history, this one sees the USSR living in the clouds, marvels of the world, and having come drastically further ahead in technological advancements than the rest of the world. Most prominently, the narrative is an array of cliches and is led by the most unlikable protagonist in a game I've played in years. It wears the inspirations on its sleeve, and although it isn't always a bad thing, Atomic Heart only manages to get the world design to be somewhat as interesting as Rapture's, but a miss-fire regarding everything else. Atomic Heart wants to be Bioshock very badly. ![]()
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